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Old 05-08-2017, 05:42 AM   #22
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

Quote:
Originally Posted by DeathDaisy View Post
In Low-tech, there's a box on p. 102 named Blunt Trauma and Edged Weapons which might be relevant for this discussion too. It says that it's incredibly hard for a blade to cut through armor, so optionally, treat cutting damage as crushing unless the damage exceeds twice the DR of the armor.

The same could maybe be done with high-tech armor and high velocity projectiles to solve the problem Anthony and Ulzgoroth were talking about; if the attack doesn't exceed the DR by much, the damage is BABT and converted to crushing. This seems a pretty RAW way to do it, considering the LT-box.
Thing is that would mean a DR25 Trauma plate (from HT) would turn up to 25 points of otherwise normally penetrating Pi damage into Cr damage?

Which would pretty dramatically change how such armour works in GURPS, it will also lead to some odd situations:

For instance given how over penetration normally caps Pi damage by HP, having it convert to Cr could lead to more damage being inflicted instantly in some cases!

With up to 25 points of Cr damage you also get some serious knock back

Last edited by Tomsdad; 05-08-2017 at 07:12 AM.
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