Re: [Psionics] Worldline Rules
Psionic Campaigns comments on this, suggesting something like "psychobotanics" for worlds without psychotronic technology, to retain the -10% power modifier for psionics. I think if you're going to frequently add worlds which don't support psionics it'd be fair to include the extra -5% power modifier for "requires ambient energies".
I wouldn't worry too much if it's a single world out of many, but making anti-psi more common, messing with the recharge rate for FP spent on psionics or Energy Reserve (Psionic) feels fairer than a blanket "it doesn't work".
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