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Old 08-02-2019, 01:01 PM   #7
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Powers] Putting multiple abilities into an Alternative Ability slot

Quote:
Originally Posted by johndallman View Post
A character in my Infinite Cabal campaign who uses psionics, rather than magic, has been feeling rather outdone by the magicians recently. However, if the party succeed in their current attempt to climb Mount Olympus in the world of Orichalcum (Infinite Worlds, pp. 139-40), he is likely to get a chance to re-arrange his abilities and bend the usual limits a bit. He's using abilities from Psionic Powers at present.

He has [80] in Jumper, which is a good baseline for a large Alternative Ability, although it isn't part of one at present. He also has TK Bullet and TK Grab as Alternative Abilities of each other. and Telesend and Telerecieve, which are both standalone.

I've had the idea of making both TK Bullet and TK Grab into a single AA slot. Both would be usable at the same time. In the same way, Telesend and Telerecieve could be a single slot, both being usable at the same time.

Is this permissible? I can't find anything about this in my rules collection, and it's an unusual situation, caused by the campaign history.
Absolutely. There is nothing in the rules saying you cannot have multiple AAs. In my AEON campaign I require them. Each power has a offensive, defensive, and utility/movement power chain. So supers can use an attack power, a defending power, and a utility power all at once.
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