06-02-2016, 01:48 PM
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#14
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Join Date: Dec 2008
Location: Behind You
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Re: Health And Unliving Weirdness
Quote:
Originally Posted by Tallor
Health represents a lot of things. Physical robustness against trauma; overall fitness; resistance to poisons, disease, and various other metabolic hazards.
But when you're undead, you have Immunity to metabolic hazards, and often the suite of "Doesn't" advantages that makes fitness, resistance, healing, and even aging basically null.
What I'm saying is--when I build a zombie point-by-point, would it be easier to assign Hard to Subdue (since unconsciousness = death for this sort of undead) to represent more robust, complete corpses?
What do you think?
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HT is not limited to living things. HT has an effect on unliving things as well. Computers, Cyborgs, even a stick can have HT.
Quoting B.483:
Quote:
Health (HT): This rates the likelihood
the object will break under stress
or abuse. Most machines and similar
artifacts in good repair are HT 10.
Swords, tables, shields, and other
solid, Homogenous objects are HT 12.
Cheap, temperamental, or poorly
maintained items get -1 to -3 to HT;
well-made or rugged ones get +1 or
+2. Characters with the Machine
meta-trait use their HT score.
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