Quote:
Originally Posted by larsdangly
Honestly, armor mostly works the same way, and in this sense - much as the rpg universe would hate to admit it - D&D, particularly 1E with its weapon vs. armor type table - is more realistic than runequest or TFT or Dragonquest or other games that have armor do damage reduction only. GURPs is probably the best treatment, as it mixes the two concepts.
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Yes, D&D's abstraction
is more consistent with all factors feeding into a single AC rating, but I prefer TFT's approach (for armor, at least).