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Old 01-31-2019, 04:45 PM   #142
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default RPM and Air Pirates

So. It's finally happened. You're run away to sail the skies. An Air Pirate. Sky Reaver.

And you're the ship's mage, of course. Responsible for ensuring good weather, avoiding storms and keeping the barky together through shantak collisions and lightning strikes.

Maybe the ship levitates magically, maybe it's made out of something exotic by the Men of Leng and their vile Moon Beasts masters, maybe it's a TL5 or TL5+1 Steampunk airship, maybe it's a nuclear-powered zeppelin made by Antarctic Space Nazis. It's all possible.

But what kind of RPM rituals are you doing as ship's mage?

How have you enchanted the various parts of the vessel?

Can you provide some extremely valuable service with RPM, aside from predicting the weather, that technology just can't match? Or, at least, that is a lot more efficient in terms of energy and difficulty when done with RPM rituals rather than technology?

Does anyone have ideas? Suggestions for rituals all airships mages need to know?

An idea for how to make a mundane vessel into a skyship using RPM?

Or how to enchant a TL6 or TL7 zeppelin to make it much more effective than any non-magical airship could be?
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Last edited by Icelander; 01-31-2019 at 04:49 PM.
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