Re: Are Powers Overpriced?
I tend to group alternate abilities by type (attack, defense, movement, and utility) in my games. Attacks can only be alternate abilities of attacks, defenses can only be alternate abilities of defenses, movement abilities can only be alternate abilities of movement abilities, and utility abilities can only be alternate abilities of utility abilities. While it requires me to rebuild some of the suggested characters from Supers, it gives me thematic control over alternate abilities and gives a place for Modular Abilities and/or Wildcard Powers (since they can usually cross themes).
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