Quote:
Originally Posted by Nereidalbel
Honestly? I'd actually start with a variant of Warp, including Tunnel and Always On. If the other end of the wormhole is unstable and frequently ends up shifting its location in spacetime, the lack of useful storage capability is probably worth a discount.
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Thanks, I think you're right. Throw in Always On, and I get this:
Warp - Extra Carrying Capacity (Up to Extra-Heavy Encumbrance), +50%; No Strain, +25%; Tunnel, +100%; Portal replaces hit locations. (Provides total protection from certain directions.), +20%; No self-teleporting (You cannot pass through your own portal.), -30%; No targeting (The portal is entirely unpredictable.), -30%; Always On, -10%.
Attacks to your torso or vitals from the front instead pass through the portal; energy and projectiles are lost, limbs and weapons may be pulled back through. [225]