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Old 03-18-2006, 08:10 PM   #49
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: 50-point Abilities

Poor Man's Resurrection (-40%):

Snatcher (Costs Fatigue, FP 3, -15%; Costs Hit Points, HP 5, -50%; Creation,
+100%; Large Items, +50%; Limited Use, 1/day, -40%; More Weight, Up to
200 lbs., +50%; Preparation Required, 8 hours, -60%; Specialized, Only the
living copy of a person who has died within the last 24 hours, -40% (just
guesstimated); Stunning, -10%; Unpredictable, -25%) [48]. 48 points.

Notes: Conjures up the clone of a dead person with his full memory while
alive, to effectively bring him back to life! The patient's weight must not
exceed 200 lbs.

Each casting requires 8 hours for the ritual in advance and 10 seconds for
Concentration. You must make an IQ roll; a roll of 14 or more always fails
regardless of your actual IQ. If successful, the patient's fully-functional clone
appears at your arm's reach.

Success or failure, you lose 5 FP and 5 HP for each attempt; if successful,
you're also mentally stunned. Note that this ability permits you only one
attempt for any one patient (due to the combination of "Limited Use, 1/day"
and "Only the living copy of a person who has died within the last 24 hours").

This ability has both benefits and drawbacks:
  • Benefit 1. The greatest benefit is cost-effectiveness. Resurrection for
    mere 48 points!

  • Benefit 2. This Snatcher with Creation creates a living person out
    of nothing, as opposed to actually reviving an already dead one. This
    makes it irrelevant whether the patient's body is available -- even
    patients reduced to -10*HP (cut into dice, burned to ashes, or
    disintegrated into subatomic particles) are all welcomed.

  • Drawback 1. Because of the Unpredictable limitation, any failure
    always summons something unintended. The GM determines actual
    effects according to the margin of failure: failure by 1 might make a
    physically functional but mindless clone, failure by 2 a life-sized
    anatomy model. Critical failure might create a mutant monster barely
    based on the patient, which immediately starts attacking you, and
    you're mentally stunned . . .

  • Drawback 2. This Snatcher with Creation creates a living person out
    of nothing, as opposed to actually reviving an already dead one. The
    patient's corpse (if any) stays untouched, and another healer could
    cast Resurrection spell on him. As a result, it's possible that two "he"s
    exist in one world. "Which one is 'the true him'" is a philosophical
    problem.

  • Drawback 3. Worse, this Snatcher can create only one person due
    to lack of the Permanent enhancement. If you successfully reconstruct
    someone else dead, the previous patient's clone will be instantly brought
    back to nothingness. To overcome this drawback, you must pay extra
    240 points (!) for Permanent, +300%.

    Drawback 3 has some side benefits, however: you can always
    voluntarily dismiss what you snatch/create. This works as a great,
    constant threat of death to the patient . . . you can make the best use
    of this favorable position. "Obey me or else."
Suggested Powers: Healing or Life; possibly Matter Control.

Last edited by Gurps Fan; 03-19-2006 at 08:56 AM. Reason: Grammatical correction, and "Good" power deleted: this ability seems not so "Good"
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