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Old 11-12-2017, 02:36 PM   #29
Andreas
 
Join Date: Mar 2014
Default Re: Defense bonus and ATR

Quote:
Originally Posted by sir_pudding View Post
There are mechanical limits, the most obvious are those of ranged weapons, but even melee weapons cannot, for instance, hit discriminate targets smaller than their cross-section.

Regardless, my point is that increasing Dodge much above 20 is likely to be increasingly inefficient.

Realistically, such things are probably better modeled as speed penalties than dodge bonuses, and for those you have the SSR.
Weapon cross-sections can be very thin and there can be plenty of other penalties to the attack roll.

Why would something like being able to, as if in slow motion, clearly see your opponents sword inching towards you and being fast enough for your movments to keep up with this perception, which allows you to easily get out of the way from most attacks be modeled as a speed penalty to your opponents attack roll? That clearly seems like an extremly high Dodge to me. Someone with very high ATR won't necessarily be moving extremly fast, he might just react near instantly and leisurely move just enough to avoid the attack.
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