Re: Defense bonus and ATR
Classic Hero system logic would tell you that when Power A is usable only while Power B is in operation (giving you a reduced cost on Power A) then the value of Power A may not exceed Power B for game balance reasons.
It's not bad for pure game balance theory and in this case You would be limited to levels of the Enhanced Defense Meta-trait (Enhanced Dodge+ Enhanced Parry + Enhanced Block) equal to 3 per level of ATR.
That's purely Gamist but I can't give you reality-based numbers in this case. "Roll to Hit v. Roll to Defend" is pretty Gamist.
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Fred Brackin
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