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Old 10-25-2016, 10:09 AM   #21
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Giving mental disadvantages as results of behaviour?

Quote:
Originally Posted by malloyd View Post
I'm not surprised by it anymore. There really is a common sort of gamer who sees playing a character with a consistent personality that you didn't get disadvantage points for as wrong, or at least an error in character creation for not insisting on some points for it.
For me, it's not at that level. It's "this campaign is about X; does what you're having your character do contribute to X?" I mean, if I announce a campaign about Silver Age four-color supers, and you build an Iron Age character who deals with criminals by killing them, let along a character who just wantonly kills anyone they dislike, that's not engaging with the campaign premise.
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