Quote:
Originally Posted by malloyd
I'm not surprised by it anymore. There really is a common sort of gamer who sees playing a character with a consistent personality that you didn't get disadvantage points for as wrong, or at least an error in character creation for not insisting on some points for it.
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For me, it's not at that level. It's "this campaign is about X; does what you're having your character do contribute to X?" I mean, if I announce a campaign about Silver Age four-color supers, and you build an Iron Age character who deals with criminals by killing them, let along a character who just wantonly kills anyone they dislike, that's not engaging with the campaign premise.