Quote:
Originally Posted by Mr_Sandman
Another option would be to use "Costs Fatigue" at the 10% level (Basic Set, p.111). If the power doesn't have a fatigue costs, recharge time, limited use, etc., it doesn't really matter if it only lasts for one second, because it can just be turned on again in the next second.
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Powers that have to be turned on usually require a Concentration action and function for the next round, so...