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Old 12-22-2021, 02:01 PM   #2
swordtart
 
Join Date: Jun 2008
Default Re: Car wars character focus over cars

Short answer, No.

There was a cross over with Champions that expanded the character part but it was more of a super hero game and there was some resistance.

The bolt on skill rules in chapter 5 were very inconsistent between skills making it a tough sell to players who are used to more structured games.

Personally I look to Traveller (or Cepheus engine or any of the variants - Zaibatsu by ZOZER is a good fit for a cyberpunk/apoc setting). It benefits of being fairly light, still 2d6 based so you keep the CW skill roll vibe and you can transport as much of it as you like into the game. The skill system is consistent and most of the skills that are useful in CW have a parallel in gritty SF.

3 DPs for characters is difficult to change as it fits with all the weapon damages. If you give greater range you also risk having characters that can reliably withstand ground zero hits from heavy weapons (which means you might as well play super heroes).

By default traveller assumes you have acquired all the skills you are going to before the game even starts and development doesn't really happen. In my experience whilst CW has an experience system few characters live long enough to benefit from it, so this isn't necessarily that big an difference.
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