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Old 02-07-2021, 09:36 AM   #5
larsdangly
 
Join Date: Dec 2017
Default Re: Priests, clerics and Deity

I have a simpler but otherwise similar house rule for religious characters:

1) Priest is on an expanded list of talents that cost the same for Heroes and Wizards

2) Religions have a limited list of spells that can be obtained at the lower Wizard cost rate if you are a hero, know the Priest talent and are a member in good standing of that religion.

In the end this amounts to a bit of grade inflation (making PC's more powerful or removing XP barriers to certain kinds of advancement). I generally dislike all 'grade inflation' house rules because they tend to move the goal posts without improving the game; i.e., they just accelerate your progress toward some treat you covet. If that is all you want, then I think it is simpler and more honest to just declare you want your PC's to be more powerful than the ones the game is designed to create, so you are granting yourself 5k XP or whatever. But in this case I feel like the grade inflation is subtle and controlled, and serves only to encourage groups to integrate religion more fully into their games.
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