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Old 02-07-2021, 09:24 AM   #4
timm meyers
 
Join Date: May 2020
Default Re: Priests, clerics and Deity

Quote:
Originally Posted by Axly Suregrip View Post
Hi Timm,
I think this sounds good for house rules. I do see one area you will want to address: maintenance ST cost.

You said the spells would have no ST cost. So, when does one with a maintenance cost end? You would not want it to run forever without a cost. Flight, Invisibility, Summoning spells all become too powerful. Maybe put a 3 turn limit on them, or something else.

Good luck.
It is all used "Favor". Example- A summoned wolf as an "Earned" spell takes 2 favor to cast then 1 favor per turn until you dismiss it. Basicly the cleric type is best as a fighter class who can learn spells and cast as a non-fatigue wizard but with a finite pool of strength that replenishes on a 7 day cycle.
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