View Single Post
Old 01-31-2013, 08:02 AM   #50
Jasonft
 
Join Date: Aug 2008
Default Re: Pros and cons of growing your own island nation?

Quote:
Originally Posted by Rune View Post
Well there is always the good old Create Earth trick, and corner various metal markets (iron, copper, aluminium etc) if you wanna play with non combat stuff.
It was on my list. I decided against playing the Wizard for much the same reason I decided against being a Gadgeteer - It's too easy.

FYI if anyone cares: I ended up building an espionage type that (on just 500 points) is better at most things than the old Black Ops from 3rd were. I'm having much more fun being a subtle evil than I would being a blatant one.

But the idea of being able to create my own island nation just for a place to live does have entertainment value too. GURPS is so wonderfully weird for the places you can go when you say 'What if...'.
Jasonft is offline   Reply With Quote