Re: Thoughts on a Healing Spell.
The idea of converting hits to fatigue will likely be popular. But I'd make the ST cost higher--something like at least a 4:1 ratio of casting ST to points healed.
My preference, however, is for healing spells to shorten the natural healing rate, so one could get down to 6 or even 3 hours of light activity to heal a point of damage.
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