Quote:
Originally Posted by weevis
My major concern when I thought to post was actually just how to be sure one type of magic didn't completely outclass the other. I figured it would be better if they worked differently, not a drawback. I will look at the article and think about this.
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I like the kitchen sink settings.
In my fantasy setting I have several Powers based systems, a Rune system, a custom variant on Book/Path + Ritual Magic + Realm, regular Magic, and RPM.
The trouble with a lot of systems is that it can be confusing for the players but that's mostly for the casters. Other players usually ignore the differences.
However certain players love having different mechanics and trying to figure out whats best in different situations.