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Old 11-17-2013, 02:11 AM   #31
vicky_molokh
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Default Re: GURPS Thaumatology: Chinese Elemental Powers

Quote:
Originally Posted by ErhnamDJ View Post
My view of this is different. I find Chinese Elemental Powers to be much, much easier to use. I've played in games with Psionic Powers and Divine Favor, but those have a steep buy in. It's a lot of work for both the players and the GM to learn those systems. That's not the case with Chinese Elemental Powers. The new powers' adherence to the powers rules that everyone already knows makes them extraordinarily easy to use. I can drop them into a game without any trouble at all. We already had complicated systems. I like that we now have one that's elegant and easy to use. That's something we didn't have before.
Yep. A good quickstart power catalogue for someone running an Eastern Martial Artists campaign. Psionic Powers are a totally different beast (one which I really admire, but wouldn't ever use without personal customisation).
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