Quote:
Originally Posted by lvalero
Well. You might as well say that in your campaign ALL uses of innate attacks and afflictions are "a bullet" except if it has limitations as only by touch, reach C, emanation or enhancements as aura or malediction.
|
I forgot to mention that I thought about doing it the other way around. What about a limitation that makes the Innate Attack dodge-able and parry-able like a low-tech missile? However, I personally think it makes more sense to add an enhancement. This way, there is no change in the assumption of what an Innate Attack can and can't do, and having the enhancement increases the utility of relevant high-speed Innate Attacks. As it stands, I like that, at a base level, Innate Attacks can be parried and dodged like low-tech missiles.