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Old 10-13-2017, 01:12 PM   #12
sir_pudding
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Default Re: [Basic] Disadvantage of the week: Amnesia

Quote:
Originally Posted by malloyd View Post
Call the police and get professional medical help. This is actually a bit of a problem with Total Amnesia - characters with it by definition don't remember any reasons why this might not be a good idea, so many of them ought to do something like this. Which isn't going to lead to an *adventure*.
If going to the police really is a bad idea, isn't doing so definitely going to lead to adventure? "Refusal of the call" is one of those Campbellian monomyth elements, and can result in the hero being forced across the threshold into adventure. Realizing that the authorities aren't trustworthy and having to escape from them after contacting them is a pretty common trope in conspiracy fiction.

You are right, if you are a person without Social Stigma and you are in a society with CR 4 or less, and you just have ordinary amnesia from some accidental medical cause, then you probably aren't in an adventure story (you might still be in a romantic comedy though). The GM probably ought not do this if an adventure story is wanted.

Last edited by sir_pudding; 10-13-2017 at 01:16 PM.
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