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Old 10-25-2016, 02:07 AM   #11
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Giving mental disadvantages as results of behaviour?

I don't see what it would achieve, unless you expect him to act as an NPC sometimes. (or the character happen to be played by several players).
Even in that case, bloodlust is perhaps not a perfect fit.
As described, a controllable disad (Quirk level bloodlust) would be more appropriate.

On the other hand, gaining social (dis)ads is a logical outcome: reputation, ennemies, ...

Another possible explanation would be to replace another disadvantage: if the character have, for example, a coh:chivalrous but consistently roleplay a murder-hobo instead, it may be adequate to switch disadvantages instead of docking him xp for bad roleplay ...
In which case, go with full bloodlust, so that he could be disadvantaged by failed control rolls.
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