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Old 06-01-2016, 06:19 AM   #24
Anaraxes
 
Join Date: Sep 2007
Default Re: Automatic Deceptive Attack

Quote:
Originally Posted by Leynok View Post
Has this ever been clearly stated by someone like Kromm before?
Yes; Kromm has so posted.


Quote:
Originally Posted by Kromm
It's a calculated feature, not a bug. We fully meant for fighters with ATR to be able to strike twice with AOA (Double) and then defend lots with AOA (Double Defense), thereby avoiding all the bad effects of AOA. For that matter, we fully intended to allow Move followed by Attack to work around the skill and defense limits of Move and Attack . . . that, and every other maneuver combo you can come up with. At 100 points, you're entitled to this kind of rules-bending.

http://forums.sjgames.com/showpost.p...18&postcount=7
The uFAQ has a reference when calculating attacks per turn with an indirect Krommquote:

Quote:
So how many attacks can a character make in a turn, maximum?
Quote:
Originally Posted by Kromm
Number of Attacks = 1 + Extra Attack Level +1 if All-Out Attack (Double)
...
Note that Altered Time Rate effectively provides you with extra turns for the purpose of the above calculation!
So extra maneuvers do sometimes act effectively as though they were turns, and overly-precise parsing can lead to errors. The original of the post referenced in this uFAQ entry (from 2006) also explicitly mentioned the ability to shift maneuver types from AoA to AoD.

Quote:
Originally Posted by Kromm
Altered Time Rate gives you an actual extra maneuver. You could, for instance, take All-Out Attack (Double) followed by All-Out Defense . . . or Concentrate followed by Attack . . . or Attack and Attack again . . . or whatever. The above guidelines on number of attacks apply separately to each of your maneuvers, benefiting from both in the same turn.

http://forums.sjgames.com/showpost.p...3&postcount=16
The intent is evidently for the defensive state of your last maneuver in a turn to persist until you choose the first maneuver on your next turn.
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