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Old 07-24-2014, 09:03 PM   #4
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Altered Time Rate + Costs FP + Requires Recharge

Quote:
Originally Posted by twofortea View Post
From the website you linked:

That feels closer to what I was aiming for. Can I then add Takes Recharge like this?

Altered Time Rate 5 (Costs FP, 1/second, -40%; Takes Recharge, 5 seconds, -10%) (-50%) [250]
Yes, you spend 5 FP and then for 1 second you have six maneuvers and then you can't activate the ability again for another 5 seconds. You can optionally convert those five seconds over to 1d+1 seconds if you want a variable range - from 2 to 7 seconds.
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