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Old 11-20-2020, 12:04 PM   #34
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

Quote:
Originally Posted by Plane View Post
I guess we could look for other precedents, like the difference in cost between various levels of piercing in Innate Attack, or the Ammo Options enhancement?
It's mostly a problem of "It should have an armor divisor, but the divisor should not be 2, it should be something like 1.3".
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