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Old 11-20-2020, 06:18 AM   #32
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

I have often used the rule where relative skill level modifies effective ST for using weapons/techniques with that skill (if positive). So a character with ST 10 and Broadsword at (Attribute)+10 counts as having ST 20 for damage purposes, beats, etc.. I also have it gove DR against attacks of that skill equal to relative level (if positive). This makes unarmed combat skills very powerful though, as it is cumulative with the damage bonuses of unarmed combat.

Last edited by AlexanderHowl; 11-20-2020 at 06:22 AM.
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