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Old 05-09-2020, 10:37 PM   #8
FeiLin
 
Join Date: Aug 2018
Default Re: Combat related stuff

Btw, was I right in recalling that at least technique listed in say MA that have defaults (that aren’t themselves to defaults) are available to characters to use at well?

Quote:
Originally Posted by Varyon View Post
Keep in mind that defensive Techniques sort of count as half Techniques in this analysis (every +1 to a defensive Technique would require +2 to skill to match).
That’sa good point, so defensive stuff are somewhat more worthwhile.


Quote:
Originally Posted by Varyon View Post
Fast-Draw seems to very much be a binary "You can or your can't" type of situation, with the GM making the call. I could see cause to penalize it for larger weapons, but I'd argue this would be more for allowing Fast-Draw of things you usually can't Fast-Draw, rather than making things you normally can harder, and would be cinematic in nature.

To me, it seems odd that Fast-Drawing a knife should be equally difficult as drawing a great sword, because it’s heavier (bulk) and longer piece to remove from the sheathe (reach). Although, I haven’t used or really seen Fast-Draw irl, so I wouldn’t know for sure.

How would you go about penalising it?
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