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Old 08-18-2015, 11:32 AM   #30
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Converting "Problematic" Spells to Powers

Quote:
Originally Posted by Ghostdancer View Post
I'd just build this using Jumper (Time Stop). I think that's probably the fairest, sanest approach and I've used that variation of Jumper for years without real issue.
Really? When I tried playtesting it, it seemed vastly underpriced. For the cost of ATR 1, you can call a time out whenever you want, take all the time you need to heal yourself, walk around and observe the position of every single enemy, and then place yourself directly behind one of them while aiming carefully at the back of his head. Take the shot, then freeze time again. There's a reason that version of Jumper isn't canon.
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