Re: What if all skills were average difficulty?
There's a handful of skills (I'm pretty sure exactly five) that are specifically built around how difficulty works, but if you stumble across them you can fix them directly. Even Kromm has commented about removing skill difficulty and making it all average just for the sake of an easy price (each +1 above attribute is 4pts).
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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