GURPS X-Com
A paranormal beastie prowlin' the woods? Strange invaders taking out the townsfolk? Odd craft landing in the woods?
Strange noises that go bump in the night? Is it time to bump back?
These are the guys for the job...
X-Com
(100 Points)
Male; Age 18; 5'10", 155 lbs.
ST: 11 [10] IQ: 12 [20] Speed: 5.75
DX: 12 [20] HT: 11 [10] Move: 7
Dodge: 6/8 Parry: 8/10
Advantages
Collected [5] (Fright Check: 17); Combat Reflexes [15] (Fright Check: 17); Disease-Resistant [5]; Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Rapid Healing [5]; X-Com Rank 0 [0].
Disadvantages
Code of Honor (X-Com Creed) [-10]; Extremely Hazardous Duty [-20]; Sense of Duty (X-Com) [-10].
Skills
Area Knowledge-11 [˝]; Armoury/TL7 (Small Arms)-11 [1]; Brawling-11 [˝] (Parry: 8); Camouflage-12 [1]; Carousing-9 [˝]; Climbing-10 [˝]; Demolition/TL7-10 [˝]; Detect Lies-9 [˝]; Driving/TL7 (Automobile)-10 [˝]; Driving/TL7 (Heavy Wheeled)-10 [˝]; Driving/TL7 (Tracked)-10 [˝]; Electronics Operation/TL7 (Communications)-11 [1]; Engineer/TL7 (Combat)-9 [˝]; First Aid/TL7-11 [˝]; Forward Observer/TL7-10 [˝]; Gambling-10 [˝]; Gunner/TL7 (ATGM)-14 [2]; Gunner/TL7 (Machine Gun)-14 [2]; Guns/TL7 (Grenade Launcher)-15 [2]; Guns/TL7 (Light Antitank Weapon)-15 [2]; Guns/TL7 (Light Automatic)-15 [2]; Guns/TL7 (Rifle)-15 [2]; Hiking-11 [2]; Intelligence Analysis-9 [˝]; Interrogation-10 [˝]; Intimidation-11 [1]; Jumping-11 [˝]; Knife-11 [˝] (Parry: 5); Language English (native)-12 [0]; Leadership-10 [˝]; Lockpicking/TL7-10 [˝]; Mechanic/TL7 (Diesel Engine)-10 [˝]; Motorcycle/TL7-11 [˝]; Nuclear-Biological-Chemical Warfare/TL7-11 [1]; Orienteering-10 [˝]; Parachuting-11 [˝]; Running (Move: 7)-10 [2]; Savoir-Faire (X-Com)-11 [˝]; Scrounging-11 [˝]; Shadowing-10 [˝]; Soldier/TL7-12 [2]; Spear-11 [1] (Parry: 6); Stealth-11 [1]; Swimming-11 [˝]; Tactics/TL7-9 [˝]; Tactics/TL7 (Infantry)-9 [˝]; Teaching-10 [˝]; Throwing-12 [4]; Tracking-10 [˝]; Traps/TL7-10 [˝].
Equipment
X-Com Submachine Gun (cr 3d-1, Skill: 15; 7 lbs.; $340; SS: 10; Acc: 8; Half DMG: 160; MAX: 1900; RoF: 10*; Shots: 30; ST: 10; Rcl: -1; TL: 7 (9mm P); X-Com Helmet (PD 4, DR 5; 3 lbs.; $125); X-Com Protective Vest (PD 2, DR 5; 5 lbs.; $200); X-Com Boots (PD 2, DR 2; 3 lbs.; $80); X-Com Uniform (3 lbs.; $50); X-Com 9x19mm Parabellum ammo (1 lb.; $15; Rounds: 50; Damage Multiplier: ×1; Armor Divisor: 1; Damage Modifier: ×1).
This X-Com operative was generated using GURPS 3rd ed.
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Two reasons for “evil” alignment, the idiotic notion that it somehow makes the PC “cool” or the doltish idea that it means that their character can do absolutely anything he or she wants.
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