Quote:
Originally Posted by whswhs
If you're running a sandbox, why do you have a dungeon that you want to get the party to? I always assumed that a sandbox had no specific destinations for the player characters to reach—they would just wander around and have encounters, rather as, in a dungeon, they would open doors and have encounters.
|
Because RPGs have to be biased towards interesting stuff. That means you give them interesting things that they have the option to poke at, rather than having them continually poke at random things and discover that said random thing is boring.