Re: Depicting the SF sandbox
Whether or not the PCs have their own ship should probably be a factor - if they do, you'll need to allow for them getting up to all sorts of nonsense rather than following the plot hooks, whereas if they need a ticket to the next planet, it's much easier to supply one with a hook attached.
Of course, even with a ship, if your FTL tech limits where they can go, it will make life easier - a choice of three jump gates beats a near infinite selection of routes any day.
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