Thread: Mystery Dex
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Old 10-08-2021, 07:20 AM   #7
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Mystery Dex

Something I tried decades ago but we did not stay with was the following:

Every turn the GM would roll 2d6, unseen, for each character and each NPC and add it to their adjDX. This value was used for turn sequence. It gave the attack sequence some variability and it made it impossible to know the NPC's adjDX. After a few turns (instead of after 1 turn), you would get a general idea of who was fast but still you would never know exactly how fast. The best part was it made it unpredictable if a high DX person got to act first.

I liked it but it slowed down combat.

Just another idea if you are looking for ways to hide DX.
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