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Old 04-18-2012, 08:51 PM   #5
Wildcat
 
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Join Date: Sep 2011
Location: Kansas
Default Re: how to stat abilities tied to berserk disad

Quote:
Originally Posted by Rurouni_Bill View Post
Hi all,

I'm drawing a blank on how to stat this. I'm trying to make a psion with a lot of untrained telekinesis. That's easy, telekinesis with the uncontrollable limitation. This character also has the Berserk disadvantage. How would you stat the telekinesis getting substantially stronger only when he fails his berserk will check? I'm aiming for a "Hulking out" vibe, where when he snaps, he becomes substantially more dangerous, but not positive how to make that work. Any help is appreciated. Thanks GURPS-Gurus.
I'd actually decided long ago that if I ever wrote a comic book, this is essentially what the main character's power would be. When calm and focused, they would have enough fine control to do stuff like pick locks using their telekinesis. As they get more emotional, though, the fine control goes down and the raw power goes up, to the point where flinging an Abrams tank the length of a football field would be a minor effort, but trying to open the hatch would probably result in ripping a hole in the armor.
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