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Old 11-12-2020, 07:17 AM   #2
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default Re: protecting your Zombies from Control Zombie

Quote:
Originally Posted by Plane View Post

If it's #2 then it would actually seem like a good way for zombie creators to guard their zombies would actually be to "steal control from themselves" by casting Control Zombie to "gain control" of a zombie they already control.

The reason for that is because it's much easier to pump up the power via Ceremonial Magic, since Control Zombie has a lower energy cost (3) compared to creating the zombie in the first place (8).

To get +4 to skill for +100% energy for example, would only cost 6 energy for Ceremonial Control Zombie, so you've spent a total of 14 towards that zombie. Getting that +4 to skill by using Ceremonial (Create) Zombie OTOH would cost you 8 extra energy (total of 16) which would be more expensive.

Not to mention that Ceremonial Magic's time demands are much worse, you're talking 10x 1 minute (10 minutes) whereas creating a zombie in 1 minute and then "Ceremonial Control" just tacks on a paltry 10 seconds, so it's also faster to make "skill-boosted" zombies more resistant to others' Control Zombie interference this way (assuming of course that you can actually resist Control Zombie with a casting of Control Zombie... I'm not sure if that's legal)
I don't know if it's legal, but it sounds like a good textbook example of munchkiny.

If you want a zombie guard, it seems reasonable that you have to accept that zombies have some strengths, in comparison to living intelligent guards, but also some weaknesses.
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Michele Armellini
GURPS Locations: St. George's Cathedral

Last edited by Michele; 11-12-2020 at 08:43 AM.
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