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Originally Posted by Plane
If it's #2 then it would actually seem like a good way for zombie creators to guard their zombies would actually be to "steal control from themselves" by casting Control Zombie to "gain control" of a zombie they already control.
The reason for that is because it's much easier to pump up the power via Ceremonial Magic, since Control Zombie has a lower energy cost (3) compared to creating the zombie in the first place (8).
To get +4 to skill for +100% energy for example, would only cost 6 energy for Ceremonial Control Zombie, so you've spent a total of 14 towards that zombie. Getting that +4 to skill by using Ceremonial (Create) Zombie OTOH would cost you 8 extra energy (total of 16) which would be more expensive.
Not to mention that Ceremonial Magic's time demands are much worse, you're talking 10x 1 minute (10 minutes) whereas creating a zombie in 1 minute and then "Ceremonial Control" just tacks on a paltry 10 seconds, so it's also faster to make "skill-boosted" zombies more resistant to others' Control Zombie interference this way (assuming of course that you can actually resist Control Zombie with a casting of Control Zombie... I'm not sure if that's legal)
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I don't know if it's legal, but it sounds like a good textbook example of munchkiny.
If you want a zombie guard, it seems reasonable that you have to accept that zombies have some strengths, in comparison to living intelligent guards, but also some weaknesses.