Quote:
Originally Posted by GnomesofZurich
I'd say 1) or 3). Turning more of the security personnel could help with access to the armoury, on the other hand getting the doctors on our side could also be helpful. If we can turn some security, officers, and doctors, perhaps we could get a coup going.
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Right. Let's do 1 today and 3 the next.
Stealth and Photorefraction
1) to get to Daymar.
2) to get into position.
Quote:
[642] 21-09-25 05:35:07 CEST
Stealth
3d6 <= 16
1: 1 + 1 + 1 = 3 ... success
2: 1 + 2 + 1 = 4 ... success
[641] 21-09-25 05:34:56 CEST
Photorefraction
3d6 <= 15
1: 4 + 6 + 2 = 12 ... success
2: 1 + 5 + 5 = 11 ... success
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Then I guess there will be some Dazing rolls to be made. I'll also like to note down the names of everyone we attempt to subvert.
Quote:
[643] 21-09-25 05:38:11 CEST
Observation
3d6 <= 13
2 + 4 + 5 = 11 ... success
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