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Old 04-14-2021, 11:56 PM   #27
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Create Food and it's effect on infrastructure

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Originally Posted by The Colonel View Post
Heh. I've been caught out by tone on this thing before ... initially I was thinking of the bad worldbuilding trope where creators place cities with no supporting infrastructure, but then decided that sometimes "a wizard did it" doesn't have to be an excuse.
I think 'a wizard did it' would be a fine enough answer if it was explored. I mean, that's kind of what I'm doing :L

More seriously, a controlled artifact that creates (near) infinite food and water could be entirely how a city works. Or a wizard lineage. Or the walls of the city are edible and regrow instantly, which can also explain why monster attacks can be recovered from fairly quickly.

Back on topic, since this frees up time for everyone, how fast would technology improve? Are there factors I can take into account of to slow down or speed that up?
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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