Quote:
Originally Posted by Icelander
In a campaign setting based on the real world, but perhaps with secret powers or wainscot magic, what mandatory Esoteric Medicine specialities ought to exist?
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GM call, really. Real-world esoteric traditions often have crossover but don't need to and thus you can have a large number of possibilities (or you can just default them all to Con Artist), but
effective forms of esoteric medicine are probably working from shared principles so there might only be a few types.