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Old 11-11-2015, 08:19 AM   #21
VariousRen
 
Join Date: Apr 2015
Default Re: [Basic] Skill of the week: Esoteric Medicine

In my low fantasy world esoteric medacine (chanting) is the application of healing chants so low energy that they fall below the resolution of RPM. In effect it acts like TL4 first aid, and allows for minor supernatural healing effects. It also acts like physician for long term care.

The PC healer had an encounter with a forest dryad, and critically failed his HT roll to resist her beauty (failure strikes you blind, crit fail gives you a heart attack). He dropped to his knees while having a heart attack, but managed to use esoteric medacine to restart his own heart before he lost enough FP to pass out (I ruled that you lose 1d6 FP each round, rather than all of them instantly, and gave a hefty skill penalty).
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page

Last edited by VariousRen; 11-11-2015 at 08:20 AM. Reason: Repeated words
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