Adventure Seed: Warbot? Thar Bot!
You are part of a group giving compassionate aid (what a humans-only setting might call 'humanitarian aid') on Gormel, when you are informed that some kids accidentally reactivated an old warbot, which is now wandering around attacking anything that moves (and is longer than roughly 18 inches in any dimension) - including plants that sway in the wind too much. This is a problem because its meandering path is taking it closer and closer to a grove of fruit trees that a local settlement has been cultivating, which serve as their secondary food crop and main cash crop. Also near that is the settlement, and the hospital the Irari set up. Your party are sent to stop the warbot before it gets there, and in addition, your superiors want you to capture it for study.
(Crunchwise, the robot has the
'Absolute' version of Berserk, and has effectively IQ 6, but it's running on damaged backup computers, and was probably smarter and better programmed during the war. Why does it attack anything above SM -4? Because that was the size of the smallest combat machines the enemy was believed to have when the robot was designed. The actual template for the warbot depends a lot on the game the GM is running, both in terms of point-level, and in terms of the PCs' combat and other capabilities.)
Thoughts?