Re: [Psionics] Why do Mental Stab 1 and 2 have Malediction?
What I'm really wondering—and have been wondering for a while, actually—is if there's any way to build an offensive ability that involves a QC rather than an attack and a defense, but does not otherwise function like a Malediction. QC Skill vs. Will or QN or whatever; if you lose, you're struck by lightning/engulfed in an explosion/whatever and take large-area injury reduced by DR. The closest thing I can come up with is Cosmic (No Active Defense, +300%) plus Resistible, but that costs more than Malediction does despite allowing an uncontested resistance roll.
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