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Old 08-18-2021, 07:49 AM   #42
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Psi/Space] Irar, the Jewel in the British Crown

Something else that I've been working on:

William Yeats Butler, 2023

Age: 31

Attributes

ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10]

Secondary Characteristics

HP 10; Will 13; Per 13; FP 12 [3]

Social Background

Languages: English (Native) [0]; Sindarin (Broken) [2]; Quenya (Broken) [2]; Irari (None/Broken) [1].

TL: 8^

Cultural Familiarity: 21st century Western [0].

Subtotal: 98


Advantages

Contact (Business; Skill 15; Usually Reliable; available on 12 or less) [8]
Psionic Aptitude [5]
Magic wand (Gadget: Psi Talent 1 [10]; Psi Adept 3 (Space, Time, Material) [30]; Breakable (DR5, -15%, SM-4, -15%); Can be stolen by ST (Will not immediately work for thief) -15%) [22]

Cyberneticist Talent 2 [10]

Perks

Dabbler (Current Affairs: Business 10, Headline News 10, Paranormal 11, Politics 10, Pop Culture 10, Science & Technology 11). [1]
Dabbler (Social skills: Body Language 9, Carousing 9, Diplomacy 9, Savoir-Faire (High Society) 10, Sex Appeal 9). [1]
Equipment Bond (Magic wand). [1]
Signature Gear (Magic wand). [1]
Technobabble (Computer Programming). [1]

Subtotal: 50


Disadvantages

Bad Sight (Nearsighted; Mitigator: Glasses, -60%) [-10]
Code of Honor (Professional) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Post-Combat Shakes (12) [-5]
Sense of Duty (Friends) [-5]

Quirks

Always has to have pepperoni on his pizza. [-1]
Cosplayer. [-1]
Fantasy nerd. [-1]
Likes cats. [-1]
Slightly out of shape. [-1]

Subtotal: -40


Features

Fortune-Telling (Western Astrology) and Occultism are complementary skills of Ritual Magic (Butlerian Books). [0]


Skills

Artist (Costumes & Props)/TL8 [IQ/H] [2] 12
Carpentry [IQ/E] [1] 13
Computer Operation/TL8 [IQ/E] [2] 16**
Computer Programming/TL8 [IQ/H] [4] 15**
Computer Programming (AI)/TL8 [IQ/H] [2] 14**
Detect Lies [Per/H] [1] 11
Electronics Operation (Psychotronics)/TL8^ [IQ/A] [1] 12
Electronics Repair (Computers)/TL8^ [IQ/A] [1] 14**
Electronics Repair (Psychotronics)/TL8^ [IQ/A] [1] 12
Engineer (Psychotronics)/TL8^ [IQ/H] [1] 11
Expert Skill (Computer Security)/TL8^ [IQ/H] [1] 13**
First Aid/TL8 [IQ/E] [1] 13
Force Sabre [DX/A] [1] 10
Fortune-Telling (Western Astrology) [IQ/A] [1] 12
Housekeeping [IQ/E] [1] 13
Lifting [HT/A] [1] 10
Literature (Fantasy) [IQ/A] [2] 13
Mathematics (Applied)/TL8^ [IQ/H] [4] 13
Occultism [IQ/A] [2] 13
Professional Skill (Video Game Designer) [IQ/A] [4] 14
Running [HT/A] [1] 10
Sewing/TL8 [DX/E] [1] 11
Swimming [HT/E] [1] 11
Writing [IQ/A] [3] 13

Ritual Magic (Butlerian Books) [IQ/VH] [2] 12*
Book of Daybreak [IQ/VH] [1] 11*
Book of Nightfall [IQ/VH] [1] 11*

*Includes +1 from Psi Talent.
**Includes +2 from Cyberneticist Talent.

Subtotal: 44

Techniques

Accelerated Healing II (H) Book of Daybreak-3 [0] 8
Aura Reading IV (H) Book of Daybreak-1 [0] 10
EK/PK Shield VII (H) Book of Daybreak-5 [6] 11
Flash I (H) Book of Daybreak-2 [0] 9
Prognostication IV (H) Book of Daybreak-3 [0] 8
True Sight II (H) Book of Daybreak-2 [0] 9
Coincidence (H) Book of Daybreak-3 [0] 8

Astral Sword III (H) Book of Nightfall-2 [0] 9
Photorefraction VI (H) Book of Nightfall-3 [4] 11
Mind Shield V (H) Book of Nightfall-2 [3] 11
Retrocognition IV (H) Book of Nightfall-4 [0] 7
Steal Life I (H) Book of Nightfall-2 [0] 9
Hologram X (H) Book of Nightfall-3 [0] 8
Curse IV (H) Book of Nightfall-2 [0] 9

Subtotal: 13

Total: 165


Equipment

Nice clothes
Velcro shoes
Magic wand (psychotronic generator, Psi Adept)
Fencing stun baton
Wallet, keys, etc.

Notes

'Computer Hacking' functionally does not exist as a single skill in this setting, and thus is replaced in the Cyberneticist Talent with 'Expert Skill (Computer Security).'

'Technobabble' is similar to Thaumatological Doublespeak (Magical Styles p33), but for regular technical skills (and without magical effects). In any social situation where knowing about computers is helpful, he can use his Computer Programming skill as Fast-Talk, or as any other Influence skill that the GM agrees would apply (generally this would not cover Intimidation, but there are circumstances where even that would apply).

Bill Butler (who admits to no middle name if he can avoid it) is a nerd living the dream, and he knows it. The only part of the dream that he's not living is having a (preferably sexy) girlfriend who genuinely likes him, and he's working on that. Prognostication should be quite useful for it (he hopes) - he just needs to determine the right questions to ask. So far, it's lead him to some self-help books on developing social skills, as well as pushing him to improve his strength and physical fitness (though he was already healthy, he used to be ST 9 and Unfit, and had no points in Lifting, Running, or Swimming). He is not really an adventurer at this point in his life, though he could be one later (or could fall into the 'in over his head, but still useful' category).

His employer serves as a Business Contact, largely because the boss knows that Bill is a moneymaker.

Bill is pretty sure that his style of ritual psi has more Books to it, though he isn't clear on how many. The ones he knows of are the Book of Noon (which includes Pyrokinesis and an uncertain number of others), and the Book of Midnight (which includes Cryokinesis, Steal Power, and an uncertain number of others). His skills in Fortune-Telling (Western Astrology) and Occultism predate his gaining powers, as he learned them for gaming and designing games.

The Roman numerals under the various ritual psi techniques are equal to the level of the corresponding ability, to ease accounting. Coincidence isn't given a numeral due to what the levels of that advantage mean. 'EK/PK Shield' means a shield that protects against both at the same level.

His 'magic wand' is a foot-long metal rod covered in a layer of mokume-gane, to look like it's made of wood (if he were willing to hit people with it, it would do damage as a baton). He and his co-workers studied the Irari public archive very carefully before building a catalyst machine, and later other tools (generally taking extra time and checking with each other to try to catch any errors, rather than trying to rush in as many others did).

Bill isn't far enough along in his fencing practice to have the Style Familiarity perk, but he's working on it. If forced into combat at this point in his life, he will tend to hold the wand in one hand and the stun baton in the other, and hope very hard that he doesn't screw up too badly (and that someone will help him). The class he's taking is taught by an Irari biophysicist at the nearby University of Toronto, who is studying how to adapt Irari martial arts to human body mechanics (there are other Irari biophysicists who are studying how to adapt human martial arts to Irari body mechanics, but they aren't relevant to Bill's life at the moment). This particular style is adapted from one designed for use by Irari who cannot fly, but can still use at least one wing as an arm. Because of this, the style is less developed than one might think.

Irari Force-fencing (Human-adapted), 3 points

Skills: Brawling; Force Sabre.
Techniques: Counterattack (Force Sabre); Disarming; Force Sabre Art; Force Sabre Sport; Retain Weapon; Targeted Attack (Force Sabre Swing/Arm); Targeted Attack (Force Sabre Swing/Leg); Targeted Attack (Force Sabre Swing/Neck); Targeted Attack (Force Sabre Thrust/Chest).
Perks: Grip Mastery (Force Sabre); Off-Hand Weapon Training (Force Sabre); Weapon Bond.

Optional Traits
Advantages: Fit; Psi Talents.
Skills: Armoury (Force Weapons); Climbing; Fast-Draw (Force Sabre); Force Knife; Force Main-Gauche; Jumping; Main-Gauche; Shield (Force).


Thoughts?
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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