Campaign Advice needed for Modern Fantasy Setting
I'm planning a modern/urban fantasy game of the Wainscot variety where the PC's will be playing 150 point magic users, and I need some advice on handling the magic system.
Setting Magical Mechanics:
Uses Standard GURPS Magic with several tweaks.
No Spell prerequisites other than IQ and Magery level.
Magery caps at level 10 for PC’s
Enchanting costs are divided by 10; quick and dirty enchanting.
I plan on limiting PC access to spells by making advanced grimoires rare.
Thoughts? Critics?
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christ0pher
You reach out to push the orc off the ledge.
[Dice roll. Critical Failure!]
But instead, lightly caress his back.
The orc is uncomfortable.
Last edited by christ0pher; 03-18-2016 at 07:42 PM.
Reason: Added PC point cost
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