Thread: Mage Blade
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Old 12-30-2020, 11:57 AM   #38
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Mage Blade

I would use a version of the enchantment rules from RPM. Basically, every 200 hours spent working on an enchantment invests 1 CP into the item on a successful roll (RPM uses Path of Magic, but I would be just as comfortable with Thamatology for non-RPM magical systems).

For example, let us say that you wanted a Blade of Light. A Blade of Light could be 2d Burning (Armor Divisor, /5, +150%; Breakable, DR 10 and SM-6, -20%; Can Stolen, Contest of ST, -30%; Melee Attack, 1-2, Destructive Parry, Dual Weapon, +0%; Magical, -10%) [19]. With two years of effort, and a 19 successful Thamatology rolls, you would have a Blade of Light. A wealthy collector might be able to purchase it for the equivalent of 600 × Average Income, 10 years income for a person with Wealth (Wealthy), but it would be difficult to find a seller.
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