Quote:
Originally Posted by johndallman
He's going to pick up new quirks reasonably frequently if combat happens around him, due to his Post-Combat Shakes. Of course, this may be entirely in character. I'd add +1 to his Fright Check Table rolls for his Cowardice.
|
That's intended, yes. This is a guy who is basically no threat in a
combat situation (even if you need to protect him, he's mostly just inconvenient and not terribly skilled), but for characters that aren't well-connected and run afoul of him, he is absolutely capable of making their lives much harder.
I don't see many
social villains in RPGs, and it occurred to me that someone like him could be useful for a GM.