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Old 11-04-2015, 06:00 PM   #14
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [New Release] GURPS Social Engineering: Back to School

Quote:
Originally Posted by reddir View Post
I thought this was the default?
It is, but a lot of people are looser with it. If two game sessions are, for example, successive game days, it seems harsh to say "no, you can't spend today's CP on skills you used yesterday."

Quote:
I am also considering changing the 'hours of learning' to 'uses', in regards to improving abilities. So:
...100 uses during life-or-death combat
...200 uses under the direct supervision of a qualified instructor
...400 uses if trying to improve by practicing exercises from a manual/etc
...800 uses if just doing it over and over again.

Does this seem too easy? 1 CP for this many uses does not seem like very much.
It seems too hard at the combat end. If I can't improve Guns (Rifle) until I've made 100 attack rolls in real combat ... I have a character in a WWII game who hasn't made many in total across all his firearm skills in 61 scenarios over more that four years game time.
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