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Old 01-30-2022, 09:12 PM   #8
Fred Brackin
 
Join Date: Aug 2007
Default Re: Adventures in the Great Desert (in Yrth).

Quote:
Originally Posted by Alden Loveshade View Post
While a GM of course doesn't have to follow canon but can adapt things as they wish, keep in mind that by GURPS Banestorm (p. 173): "The Great Desert, west of Caithness, is barren indeed – with no mana, no water, and very little life."
These would be things the GM needed to modify.

With no water you can't even stay long enough to work the gold mine. Also, no water means you can't sluice the ore. I'm unsure what you'd use for fuel to smelt it either.

If some subterranean water source has flooded the lowest level of the mine that water might be more valuable than the gold. Knowing this ahead of time might be the only reason I'd even consider the trip.

Or maybe it's mana to be found in the lower levels of the mine.

If the desert has formidable inhabitants who are adapted to the conditions then the area belongs to them. You might go there on short expeditions to hunt them if they had solid gold gallbladdrers or something.

If the GM doesn't alter anything you've just got an awful desert at straight TL3 and very little way to overcome that..
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