Version 1.25
-In the weapon table combined the Range column into the Ballistic Impulse/Burn Points column, freeing up some column space to readjust the weapons table.
-Added an area to adjust the amount of Ammunition weapons have assigned to them, off to the right of the Weapons Table. In this section you can add extra weapon Ammunition as cargo (subtracting from cargo capacity) or reduce the number of shots listed in the Weapon Mount.
-Corrected cost calculations for Weapon Ammunition. Ammunition is not included in the base cost of Weapon Mounts; previously ammo cost was not accounted for, though extra cost for warheads (Nukes/Sensor Probes, etc) was. Now, all ammo cost and warhead cost is accounted for and added to the cost of the ship.
-Corrected power use of Rocket Launchers (should have been 0 power use).
-After you have selected ship SM and added an Extradimensional Interface to the ship you can reselect ship SM and at the bottom of the list will be a split SM listing showing both the internal and external SM of the ship.
See my
first post for download links.
The big change this time around is to add a work area to adjust the shots of weapons and store extra ammunition in lieu of cargo space.