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Old 03-18-2016, 09:18 PM   #6
christ0pher
 
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Join Date: Aug 2004
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Default Re: Campaign Advice needed for Modern Fantasy Setting

Quote:
Originally Posted by GodBeastX View Post
Trying to understand what you're going for with the magic system. Is it so players can learn any spell without prerequisites?
Yes, that was my thought.

Quote:
Originally Posted by GodBeastX View Post
My own humble opinion is this feels like it might break the idea of a mage a bit and make it feel more divine. Instead of learning the fundamentals of magic and how they relate the spells will feel disconnected from each other and the idea of Colleges goes out the window.

Now, that's not necessarily bad. It can be neat.

I'm mostly looking for the explanation of thought in that design.
I'm toying with the idea that "spells" in game describe a mental/spiritual/astral construct that the the mage can throw power into and get results, but even though "Create Fire" and "Fireball" might be similar constructs, I don't see why you can't learn "Fireball" first.
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